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© 2002-2003 Gotenks RPG
Really important :
Don't try to learn moves that don't belong to your race.
EX: Your human and want to learn a robot move like #1.
Eye beam.
You can only learn moves that don't belong to your race
if
you gain the race abilities.
Telleportation moves can only be learned on Yadra no where else !!!
| Level required | Moves # |
| 1 and higher | Any moves not on the other stages. |
| 5 and higher | 1, 39, 145, 215, 227, 275, 276 |
| 10 and higher | 41, 95, 156, 202, 204, 234, 245, 249, 276 |
| 20 and higher | 44, 50, 96, 103, 104, 129, 182, 208, 210, 218, 237, 244 |
| 30 and higher | 4, 51, 52, 69, 105, 106, 119 , 141, 193, 198, 219, 243, 246, 280, 282 |
| 50 and higher | 15, 26, 196, 225, 230, 233 , |
| 60 and higher | 2, 55, 110, 158 |
| 80 and higher | 293, 294, 295, 298 |
| 100 and higher | 126, 139, 166, 201, 226 , 255 |
Special moves
| Location | When | Moves # |
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| Guru's house | After proving your self | 142. Senzai Nouryoku o Hikidatsu |
| Guru's house | Training | 275. Create Dragonballs |
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| In Next Dimension | First time | 23. Kaiouken 1x to 5x |
| In Next Dimension | Second time | 23. Kaiouken 6x ti 10x |
| In Next Dimension | Third time | 23. Kaiouken 11x to 15x |
| In Next Dimension | Fourth time | 23. Kaiouken 16x to 20x |
| In Next Dimension | Fifth time | 23. Kaiouken 21x to 25x |
| In Next Dimension | Sixth time | 23. Kaiouken 26x to 30x |
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| King Kai | First time | 86. Genki Dama "Energy Ball" or Spirit Bomb |
| King Kai | Fifth time | 87. Chou Genki Dama "Ultimate Energy Ball" |
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| Hell | First time | 16. S.S. Deadly Bomb |
| Hell | Fifth time | 274. Super S.S. Deadly Bomb |
| 31. Gatai Kousen | ||
| 67. Ki no Jyouto | ||
| 155. Double Attack | ||
| 173. Toujyou Cool Pose | ||
| 187. Purple Comet Crash | ||
| 188. Purple Comet Z Crash | ||
| 215. Fusion | ||
| 249. Yuugou "Fusion" | ||
| 292. Oyako Kame Hame Ha |
Need to learn them in order, require a Level of 25 and 200 % Rage
| For everyone |
| 75. Kyodaika |
| 161. Chou Jyuunan Body |
| 230. Henshin no Tame ni Sanogi ni Naru |
| Saiyajins | Changelings | Rage Required |
| 65. Giji Super Saiya-jin "False Super Saiya-jin" | 229. Henshin Nouryoku | 50 % |
| 131. Super Saiya-jin | 269. Transformation 1 | 100 % |
| 132. Super Saiya-jin Dai 2 Dankai "Ultimate Super Saiya-jin Stage 2" | 125 % | |
| 133. Super Saiya-jin Dai 3 Dankain "Ultimate Super Saiya-jin Stage 3" | 150 % | |
| 304. Super Saiya-Jin Full Power (Require some training) | 175 % | |
| 134. Super Saiya-jin 2 | 270. Transformation 2 | 200 % |
| 135. Super Saiya-jin 3 | 271. Transformation 3 | 300 % |
| 264. Super Saiya-jin 4 | 272. Dai 4 Henshin "The Great Fourth Transformation" | 400 % |
| Demons | Nameks | Rage Required |
| 277. Transformation 1 | 159. Chyou Kyoshin Jyutsu | 200 % |
| 278. Transformation 2 | 300 % |
| Cell | Mutants | Rage Required |
| 84. Ketaihenka | 192. Bio Ekisyushyu Kyodai Ka | 100 % |
| Buu | Rage Required | |
| 285. Great Buu | 100 % | |
| 286. Super Buu | 200 % | |
| 287. Ultra Buu | 300 % | |
| 288. Ultimate Buu | 400 % |
Hidden Stats - You are allowed to hide partially or totally anything from your Stats page (Level, HP, PW, BP, MP). Only a Scouter or a Sensing Technic can see your Hidden Stats. You can only learn this move on Kanassa and by training for 2 weeks, this move doesn't need to be part of the month moves or wishing moves.
Advanced Hidden Stats - Same as Hidden Stats, but only a Heaven/Hell Scouter or a Sensing Technic can see your Hidden Stats. It takes 2 weeks to master and gain this move doesn't need to be part of the month moves or wishing moves, you only need to be on Meat.
1. Eye Beam - A quick blast shot from
the pupils that is very destructive. Artificial Human 20 used it to destroy
most of an island.
2. Akumaito Kousen-An attack used to find
the evil in a person's heart, then make the person explode. If there is
no evil in the victim's heart, then the attack is useless.
3. Amenbono Jyutsu - A ninja technique
used to walk on water with special foot pads.
4. Ayatsuri no Majyutsu - Babidi's magic
skills that allow him to control anyone with evil in their heart. Requires
4 charges.
5. Arale Kick -A flying kick Arale chan
used to beat up Blue Shogun.
6. Isa o Hasahusa Tobatsu - Not sure what
this is. It's a move performed by Freeza only in the anime, not in the manga.
7. Ikoukan o Hatsusei - A defensive maneuver
that opens a small portal in front of the user which can absorb small energy
balls.
8. Ijigen Koukan - An attack used by Super
Buu in the anime only. I'm not sure what it is.
9. Wild Boar Attack - An attack performed
by Gotenks where he charges the opponent like a wild boar, then head butts
the victim.
10. Iroke Kougeki "Sexiness Attack" -
An attack in which the attractive assailant removes most of their clothes
in order to stun their opponent.
11. Irome - An "attack" performed by
Buruma where she flaunts her butt at the opponent to try and tempt them
into letting her go free.
12. Udebunri Kougeki - An attack performed
by Buu where he rips off his arm and uses it as an aerial weapon.
13. Usana - Magical powers which Uranai
Baba uses to see the future in her crystal ball.
14. Ultra Missile Punch - One of Gotenks'
goofy and mostly useless attacks.
15. Ekishyou Ka - A very gruesome attack
used by Majin Buu where he liquifies and shoots himself down an opponent's
throat. He then expands his body inside the victim causing them to explode
messily. Requires 3 charges.
16. S.S. Deadly Bomb - A semi-large energy
ball strong enough to destroy the Earth. It is used in the movies only.
Requires 2 charges.
17. Energy Absorption - An attack used
by Artificial Humans in which they grab either their opponent's mouth,
or energy attack, (Like the Kame Hame Ha). They then use the red balls
on their palms to absorb their opponent's energy.
18. Energy Shyutou - An attack where
the user forms their energy into a sword around their hand. This attack
is only used in the movies.
19. Energy Dan - The attack used by Gohan
where he formed a ball of energy around him and sent Garlic Jr. into the
Dead Zone. Used only in the movies.
20. Energy Blast - An attack used by
Artificial Human 20. He shoots energy out of the red ball in the palm of
his hand.
21. Energy Gun - An attack used by Janenba.
He shoots energy balls out of holes in his chest like a machine gun.
22. Oozaru - The ability of a Saiya-jin
to transform into a giant ape-like creature when they absorb 17,000,000
Brute Waves. While in this state, a Saiya-jin power is increased ten times
their normal power. This move allows you to control your actions while you are a
ape. This move must be learned during a Full Moon (you must start your training
during the Full Moon).
23. Kaiouken - An attack mastered only
by Son Gokou. It increases his power and speed as well as his senses. It
can also be upgraded several times. In the fight against Vegita, he was
able to raise it to Kaiouken 4x. In the fight against Freeza he was able
to raise it to Kaiouken 20x. The downside to this attack is that it is
unstable and can kill the user if they remain in the state for too long.
This attack is obsolete after Gokou becomes a Super Saiya-jin.
24. Kai Kai - The ability to teleport
from planet to planet. Unlike Gokou's teleportation, the user does not
need to lock onto any specific ki energy.
25. Kaiten Kougeki "Revolving Attack"
- One of the many, "one-timer", attacks used during the 21st Tenkaichi
Budoukai. The user spins around furiously and can't be touched. The downside
is, when the user stops revolving, they're incredibly dizzy and pass out.
26. Kaifuku no Jyustsu "Healing Technique"
- Fat Buu's ability to completely heal people who are near death with his
forelock. Cannot heal yourself.
27. Kaifuku Power "Healing Power" - The
ability to completely heal people near death with hands. Cannot heal yourself.
28. Kaen Houshya - A blast of fire shot
from a mechanical cannon.
29. Kakuremi no Jyustu - A ninja technique
in which the user hides under a fake rock.
30. Kaata Nage "Cutter Throw" - An attack
Chi-chi used when she was little. As a child, she wore a helmet with a
blade on top. She could throw the blade at any object she wanted. She beheaded
a dinosaur with this attack.
31. Gatai Kousen - Gokou and Piccolo's
double assault on Garlic Junior. Used only in the movie.
32. Kanashibari no Jyutsu - A technique
used to completely stop a person from moving using psychic powers. The
only downside is, if the user gets distracted, they can't keep control
of the victim.
33. Kamino Bashi Waza - Some sort of
technique used by one of Garlic Junior's henchmen. I'm not sure what it
is.
34. Kame Kame Ha - Goten's version of
the Kame Hame Ha. It's the same exact thing, he just messed up the name
since he's only a little kid.
35. Kame Hame Ha "Turtle Destruction
Blast"-Dragon Ball's signature attack. The user gathers energy between
the palms of their hands and then releases it. The technique was invented
by Kame Sennin, and it took him 50 years to perfect it. It was performed
by Gokou after only having seen the move done once. The name Kame Hame
Ha was thought up by Akira Toriyama's wife. In an interview, Akira said,
"I told my wife I just couldn't think of a name for the attack. Then she
said", "How about Kame Hame Ha?".
36. Ashi kara Kame Hame Ha "From the
Feet Kame Hame Ha"-A technique used by Gokou during the 23rd Tenkaichi
Budoukai to propel himself at Piccolo. He needed his hands free, so he
fired the blast from his feet. Must know #35 first.
37. Kame Hame Ha Gaeshi-Gokou's ability
to use a Kame Hame Ha, to counter another Kame Hame Ha. This was used to
block Jackie Chun's Kame Hame Ha at the 21st Tenkaichi Budoukai. Must know #35
first.
38. Hana Gaeshi Kame Ha-Tenshinhan's
ability to block a Kame Hame Ha by putting his hands together in front
of his chest. Must know #35 first.
39. Kame Hame Ha Max Power-Jackie Chun's
strongest Kame Hame Ha that he used to blow up the moon. Must know #35 first.
40. Shunkan Idou Kame Hame Ha "Teleportation
Kame Hame Ha"-An ingenious conjunction of two moves formulated by Gokou.
He stands in front of the opponent, gathers the energy for the Kame Hame
Ha, then teleports behind them and fires the blast. Need to have learned
a telleportation move first. Must know #35 first.
41. Chou Kame Hame Ha "Ultimate Kame
Hame Ha"-A very powerful Kame Hame Ha used against Piccolo in the 23rd
Tenkaichi Budoukai. Must know #35 and 39 first.
42. Waiting Kame Hame Ha-A type of Kame
Hame Ha where Gokou waits for his opponent to attack him, then lets the
blast loose. He only uses it once against Freeza. Must know #35 first.
43. Magaru Kame Hame Ha "Turn Around
Kame Hame Ha"-A type of Kame Hame Ha that seems to miss the opponent, but
then turns around and hits them in the back. Must know #35 first.
44. Renzokou Kame Hame Ha "Continuous
Kame Hame Ha"-A training technique Gokou uses only once while training
in the Capsule Corp. Gravity Ship. He fires several Kame Hame Ha's which
circle towards him and then he tries to block them. Must know #35, 39 and 41
first.
45. Kasada o Fuku Ramatsu-A technique
used only in the anime during the Annoyoichi Budoukai. The user blows their
body up to tremendous proportions to push their opponent out of the ring.
46. Ki Ai-An attack that shoots a wave
of Ki at an opponent when the user screams.
47. Ki Aigan-An attack that shoots a
wave of Ki at an opponent by looking at them. Must know #46 first.
48. Ki Akeshi-A technique used to block
small energy attacks by screaming.
49. Ki Ai Hou-A technique used to push
back an opponent by shooting Ki at them with a hand.
50. Kienzan - A swirling disc of energy
that looks and sounds like a buzz saw. It can cut through ALMOST anything.
Requires 2 charges.
51. Tsuibi Kienzan - Similar to the Kienzan
in appearance, but much more deadly since it follows its target through
anything until it hits it. Requires 2 charges. Must know #50 first.
52. Renzokou Kienzan - Multiple Kienzan's
fired all at once. Requires 2 charges. Must know #50 and 51 first.
53. Kikou Ha - Standard energy wave blasts.
They aren't particularly strong and are just used as defensive moves or
as distractions
54. Kakusan Kikou Ha - A very slow-moving
ball of energy that can break into several parts and hits numerous targets. Must
know #53 first.
55. Kakusan Yuudou Kikou Ha - This is one
of Piccolo's coolest attacks. He sends hundreds of energy balls into the
air and surrounds his opponent with them. The energy balls hang in mid-air
for a second, and then he lets fly. He forces all of the energy balls to
converge on his victim at once causing a large explosion. Requires
2 charges. Must know #53 and 54 first.
56. Kochi kara Kikou Ha - A blast energy
shot from the mouth. Must know #53 and 54 first.
57. Koukyuu Gata Kikou Ha-A very powerful
blast of energy in the form of a ball. Must know #53 and 54 first.
58. Double Kikou Ha-A double blast of
energy from both of the assailant's hands. Must know #53, 54 and 57 first.
59. Tsuibi Kikou Ha-A blast of energy
that follows the user's opponent wherever they go. Must know #53, 54, 57 58
first.
60. Yubisaki kara no Kikou Ha - A single
blast of energy shot from the fingertips.
61. Yubisaki kara Renzokou Kikou Ha - Continuous
blasts of energy shot from the fingertips. Must know #60 first.
62. Renzokou Kikou Ha-Continuous blasts
of ki shot from the hands. Must know #60 and 61 first.
63. Kikouhou-Tenshinhan's signature attack.
He targets his opponent in a triangle formed by his hands. He then shoots
a fantastically powerful energy blast at his opponent. This attack is very
dangerous though. It uses an enormous amount of ki and could easily kill
him if he over-used it.
64. Shin Kikouhou "New Kikouhou"-Basically
the same as above, but even more powerful.
65. Giji Super Saiya-jin "False Super
Saiya-jin"-Used only in the movies, this was a state of power Gokou reached
which was not exactly Super Saiya-jin, nor was it normal. Think of it as
half and half. (Stats +5)
66. Kizuato no Chiyu-I have NO idea what
this is. All I know is that it's only in the anime and that it's performed
by Piccolo.
67. Ki no Jyouto-Another move performed
only in the movies. This is when all of the Z-Soldiers give their energy
to Gokou so that he can defeat Brolly.
68. Ki no Tsurugi "Sword of Ki"-An attack
used by Vegitto to attack Super Buu. He literally forms a long sword composed
of ki and then impales Buu
69. Ki Barrier-The user forms an impenetrable
barrier of ki around them. This was only used in the movies.
70. Galactica Donut-One of Gotenks' goofy
attacks that fail to destroy Super Buu. He forms a ring of energy that
looks similar to a donut. He then snares his opponent in the "donut" and
squeezes it tight. The attack is supposed to make the enemy immobile, but
Buu busts out of it with no trouble.
71. Gyariku Hou "Garlic Gun"-Vegita's
answer to the Kame Hame Ha. It's similar in appearance to the Kame Hame
Ha, and the energy for the attack is even gathered in a similar fashion.
72. Kyuketsu-A move where the assailant
sucks the blood out of his opponent.
73. Kyuushyuu "Absorb"-An attack where
the opponent is literally absorbed right into the enemy. Cell absorbs people
through his tail, and Super Buu can absorb anyone with any part of his
body. Requires 2 charges and can only be used in a fight since it kills
instantly your opponent.
74. Kyou Ken "Mad Dog Attack"-Gokou acts
like a wild dog and attacks his opponent on all fours.
75. Kyodaika - A power-up where the body
of the user becomes huge and muscular. (Stats +100)
76. Kuukanteni Punch and Kick-An odd
move where the user stays in one place and can throw various punches and
kicks into portals. A portal will then open up behind the opponent and
the punch or kick will go right through. Used only in the movies.
77. Kuuchyu Teishi-A move used by Gokou.
When an opponent punches him, he disappears and appears directly above
them ready to attack.
78. Kutsuguri Kobaki-A cheap attack used
by Kiyatapii the caterpillar in the anime only. He grabs the opponent and
then tickles the opponent until he or she forfeits the match.
79. Kuchi kara no Kaen "Mouth Fire Blast-It
is what it sounds like. It's used only in the movies.
80. Kuchibue "Whistling"-Believe it or
not, whistling is an attack. It affects Nameckians only. To them, whistling
is like nails-on-chalkboard is to humans. Used only in the movies.
81. Crusher Ball-Jeice's signature attack.
It's a ball of energy gathered in one hand, then flung at the opponent.
It's not very powerful.
82. Guru Guru Gamu-A sticky gummy substance
that's shot at an opponent and holds them in place.
83. Great Kick Special-One of Gotenks'
pointless attacks. It's nothing special, but it's funny to watch in conjunction
with his other six, or so, attacks.
84. Ketaihenka-Cell's ability to change
when he absorbs Artificial Humans 17 and 18. Need to absorb 5 people before
(Stats +10), 10 people before (Stats +20), 15 people before (Stats +30),
20 before (Stats +40) and 30 before (Stats +50).
85. Gekitotsu Ultra Buu Buu Volley Ball-Yet
another of Gotenks' attacks. He encloses Buu in a ball of Speed Knots,
then plays Volley Ball with him. Even Piccolo joins in.
86. Genki Dama "Energy Ball"-A very powerful
attack that Gokou uses only when he absolutely has to. Gokou gathers energy
from his surroundings and forms a POWERFUL ball of energy. The downside
of this attack is that it takes a long time for Gokou to gather the necessary
energy for the attack to be useful. While the Genki Dama he created to
beat Vegita was only about 2 feet wide, the Genki Dama he created on Nameck
was 50 meters wide. Requires 2 charges.
87. Chou Genki Dama "Ultimate Energy
Ball"-The same as above but even bigger and filled to the brim with incredible
power. On Kaioushin Kai he needed to absorb almost all of the energy from
each person living on Earth. Requires 4 charges.
88. Kougeki Hane Kaeshi-An attack Buyon
used to bounce Gokou's Kame Hame Ha back to him with his rubbery stomach.
89. Koshyuu Kougeki-The user breathes
bad breath on their opponent stunning them.
90. Kousengan-The attacker shoots energy
at the victim from their eyes.
91. Kousokuidou-A battle tactic used
by Gokou where he jumps around at a furious rate causing loud booming sounds.
He can be heard but not seen. He used this in the 22nd Tenkaichi Budoukai
against Kuririn.
92. Kokan kara no Gekishyuu Kougeki "Sweat
from the Crotch Attack"-Probably the most disgusting attack ever. The attacker
reaches into their underwear, swishes their hand around, then brings out
their finger and brings it up to the opponent's face to stun them.
93. Kokoro o Yomu-The ability to psychically
sense the past of someone.
94. Saikou Waza "Ultimate Skill"-Nappa's
best move. A blast of energy fired from his mouth.
95. Psychokenesis-The ability to psychically
teleport objects and manipulate them.
96. Saishyuu Saigo no Waza "Ultimate
Final Skill"-Vegita's most devastating attack, (in all definitions of the
word.). It is a suicidal attack that uses Vegita's own life as the source
of the energy for the attack. The explosion from the attack is over a kilometer
wide. When the attack is finished all that's left of Vegita is stone.Requires
2 charges.
97. Saisei "Regeneration"-The ability
to grow back a part of the body that's been disabled or damaged. Nameckians
can only regenerate if their head is intact. Cell can only regenerate if
he has either a little Cell left, or the central nerve in his brain. Majin Buu
can regenerate from if even only the littlest dust particle is left of
him. Requires 2 charges.
98. Saimin Jyutsu-A hypnosis trick performed
by Jackie Chun on the Man Wolf. He makes Man Wolf think that Kuririn's
bald head is the moon and turns the Man Wolf into a man for good.
99. Satan Miracle Special Ultra Super
Megaton Punch-By far one of the greatest attacks in the history of Dragon
Ball, the Satan Miracle Special Ultra Super Megaton Punch is an attack
that Satan made up in his head in about 5 seconds. It's nothing more than
a normal punch with a special name. About a minute after he performs the
move, reporters ask him what it was called. He can't even remember.
100. Satsu Shin Punch-Much like the
above move, this is just a big name for a typical punch that's incredibly
weak.
101. Saru Ken "Monkey Technique"-One
of Gokou's "one-timer" moves used only during the 21st Tenkaichi Budoukai.
To confuse his opponent, Gokou jumps around the ring and acts like a monkey
102. Sawa Yakanaze-The user swings their
arm and creates a huge gust of wind that blows their opponent away.
103. Zanzouken-A popular move used throughout
Dragon Ball where a person moves so fast, they leave an after-image of
themselves.
104. Ni Jyuu Zanzouken-The same as above,
but instead of one, two after-images are left behind, letting the assailant
attack from behind.
105. San Jyuu Zanzouken-The same as
above, but instead of just two, three after images are left behind.
106. Tajyuu Zanzouken -Instead of just
two or three after-images, multiple after images are left behind.
107. Zanzou Majyutsu-Same as the above,
but instead of speed, the after-image is created by magic.
108. Thunder Flash - One of Pikehan's
techniques that he uses during the Annoyoichi Budoukai. He mover kinda
weirdly and his power level sky rockets. Then he puts both fists in front
of him and then a huge beam made of fire comes out. Require 2 charges.
109. Shield-A defensive move Gohan uses
to protect Piccolo, Kuririn and himself from being sucked into Garlic Jr.'s
Dead Zone.
110. Jigen ni Ana o Akeru-Not really
an attack, but more of a technique, the user screams INCREDIBLY loud and
creates a tear between the dimension of Earth and The Room of Spirit and
Time. This is used by Gotenks and Buu to escape the Room of Spirit and
Time after Piccolo destroys the exit. The only way to get out of the room
before your training is done in any room to do something else (Spar, Quest,
Learn a move).
111. Shi Shin no Ken "12 Eyes"-One of
Tenshinhan's famous attacks. He concentrates and makes three duplicates
of himself. While each duplicate is a separate entity and can think on
its own, Tenshinhan's power is divided between the duplicates and himself.
112. Shitatsuki-A deadly move performed
by Tao Pai Pai. He kills his opponent by punching them with only his tongue.
113. Shipo Kougeki "Tail Attack"-Nothing
incredibly amazing, it is what it sounds like. Just the ability of a character
who has a tail it use it as a weapon.
114. Shipo o Kaiten Sasete Sora o Tobu-Gokou's
ability to use his tail like a helicopter blade and hover over the ground.
He uses this during the 21st Tenkaichi Budoukai.
115. Jidashyuu Fuku Noriyoku-Metal Koola's
ability to repair himself if he's damaged. This only used in the movies.Requires
2 charges.
116. Jibaku-A powerful suicide explosion.
In Artificial Human 16's case, the explosion is caused by an internal bomb,
not energy. Requires 2 charges.
117. Jan-Ken -The first move Gokou ever
performed was Jan Ken. It's also one of the most intricate moves. It is
based on the game "Paper Scissors Rock". The attack has three possible
outcomes. If Gokou shouts, "Jan-Ken-Gu", the attack will correspond with
"rock" and be a strong closed fist punch. If Gokou shouts, "Jan-Ken-Chyoki",
the attack will correspond with "scissors" and be a poke between the eyes
with two fingers. And finally, if Gokou shouts, "Jan-Ken-Pa", the attack
will correspond with "paper" and be an open-handed slap. It eventually
becomes obsolete.
118. Shunkan Idou "Instantaneous Movement"-Probably
one of the most useful moves in DBZ ever. This technique allows the user
to instantly teleport to anywhere in the universe. However, it is somewhat
limited since they need to lock onto the ki of someone or something in
order to teleport to the specific place.
119. Anoyo kara no Shunkan Idou - Gokou's
ability to teleport instantly from the after-life to Earth, even when he's
dead. This is used only in the movies. This move can be used at anytime
when your dead. It allows you to telleport yourself into the living world
for a short period of time (Helping someone, Searching for something, Have
a match). You have max 1 day to return to the Next Dimension or your destroyed
and need to start all over again with basic stats and not items and moves.
120. Shyougekizan - Cell's ability to
manipulate huge pieces of material in mid-air using energy.
121. Shyougeki Ha - Character's ability
to cause long distance explosions by raising their fingertips.
122. Kobushi no Shyougeki Ha - The same
as above, but done with a fist.
123. Zenshin kara no Shyougeki Ha - Same
as above, but the user's arms and legs are spread out and the explosion
extends in all directions. It's fairly powerful.
124. Yubisaki kara no Shyougeki Ha - Same
as above except it's performed by pointing at the desired point of explosion.
It's not very powerful, but it's a VERY fast attack and can cause damage
if the victim isn't expecting it. Freeza uses this on Piccolo and brings
him near death.
125. Shyouken-An attack used by Tenshinhan
where he grows two extra arms. He increases his attacking and blocking
power with this technique.
126. Jin Rui Zetsu Mestu Kougeki "Special
Human Genocide Attack"-This attack may be a mouthful, but it's rightfully
named. This is probably the most devastating attack ever performed in Dragon
Ball Z. It can only be done by Super Buu. He locks onto every single human's
ki, then releases a furious barrage of energy blasts into the sky. They
plummet to the ground and each and every blast hits one target, a person.
Every single person on Earth is killed with this attack, except for Tenshinhan,
Chaozu, Mr. Satan and the people on Kami's Tower. Requires
4 charges.
127. Tsui Ken "Drunken Fist"-Are there
any Jackie Chan fans out there? If so you should know this attack. Based
on a character from Chinese mythology, Wong Fei Hung, this is a ridiculously
stupid looking fighting technique, but it's highly effective. The user
acts as if they were drunk and stumbles around, but they are actually executing
a brilliant series of moves that if pulled off correctly, can be extremely
effective against any opponent. Since Akira Toriyama admits to being inspired
by Jackie Chan for creating several fighting scenes, it's no doubt that
Toriyama based this on Jackie's role in the movie, Drunken Master.
128. Tsui Ton no Jyutsu-A ninja technique
with which the user can breathe underwater with the aid of a pond reed.
(How Gokou counters this move and the reaction it gets is hysterical.).
129. Super Ghost Kamikaze Attack-Gotenks'
first successful attack used on Super Buu. Gotenks spits out a white blob
which turns into a floating ghost of him. The ghost has its own personality
and is semi-cocky. When the ghost is touched or jarred even lightly, it
will explode. Buu finds this out the hard way.
130. Super Ghost Kamikaze Attack 10
Ghosts in One Shot-The same as above, but as the name infers, Gotenks spits
out 10 ghosts at once. The scene with the ghosts doing their own things
is a laugh riot and shouldn't be missed. Requires
2 charges.
131. Super Saiya-jin-Probably the most
popular form of battle in Dragon Ball Z from the defeat of Freeza to the
end. This is something only Saiya-jin or human/Saiya-jin hybrids can accomplish
(example: Gohan, Goten and Trunks). When a Saiya-jin is in the Super Saiya-jin
state, their hair turns a blond color, their eyes turn turquoise and they
are usually surrounded by a yellow ki. The state of Super Saiya-jin is
attained by accomplished by attaining several requirements. The Saiya-jin
must have a quiet, pure and calm heart. The Saiya-jin must also have a
certain amount of power. Vegita knew Gokou would be able to attain Super
Saiya-jin when he demonstrated his skills against the Ginyu Tokusentai
at a power level of 90,000. The final requirement is extreme rage and lust
for battle. This is why it was so difficult for Gokou to attain SSJ, because
he's not normally an angry person. Once in the SSJ state, the Saiya-jin's
heart is filled with anger. Because of this, Gokou cannot form a Genki
Dama when he's in the SSJ state since he needs to have a pure heart to
do so. An interesting fact is that the SSJ we normally see, (the blond
hair etc.), is actually a weird transformation. The true Legendary Super
Saiya-jin who existed 1,000 years before Dragon Ball Z did not change in
that fashion. He became a golden Oozaru. The reason Gokou and the rest
change differently is because their tales are removed. (Stats +10)
132. Super Saiya-jin Dai 2 Dankai "Ultimate
Super Saiya-jin Stage 2"-The Ultimate SSJ state is used briefly in DBZ
right before the Cell Game. This state of SSJ increases the Saiya-jin's
power, but not by much. The state itself looks pretty cool though because
the Saiya-jin's body becomes totally pumped up. (Stats +15)
133. Super Saiya-jin Dai 3 Dankain "Ultimate
Super Saiya-jin Stage 3"-This stage looks REALLY cool, unfortunately it's
only used in battle once. The Saiya-jin's body becomes HUGE and muscular.
The picture of Trunks in this state in the manga is really cool because
his entire body fills the picture. The Saiya-jin's power is increased by
a huge amount during while in this state, however because of the muscular
pump-up, the Saiya-jin is very slow moving and can leave openings for attacks
if their opponent is skilled enough to spot them. (Stats +20)
134. Super Saiya-jin 2-Super Saiya-jin
2 AKA "The Super Saiya-jin beyond Super Saiya-jin", was first seen being
used by Gohan in the Cell Saga. Although it's arguable as to when he first
really reached this level. (Some say in the Room of Spirit and Time, some
say during the Cell Game) It's clear that this is the most suitable form
of SSJ to be used in battle with strong villains. The Saiya-jin's power
is increased immensely and their speed does not suffer at all. And unlike
Super Saiya-jin 3, it does not use up the character's energy as quickly.
(Stats +30)
135. Super Saiya-jin 3-The most powerful
SSJ attained in DBZ. SSJ is probably my favorite level just because it
looks so COOL! The Saiya-jin's hair turns blond and their eyes turn turquoise,
but the major change is that the Saiya-jin's hair grows to an incredibly
long length and their eyebrows disappear. SSJ3 Gokou may even have been
the strongest character in DBZ. Gokou says that if he were to reach Full
Power SSJ3 he could defeat Kid Buu. Unfortunately, he never reaches Full
Power because being in the SSJ3 state uses up a LOT of energy and Gokou
ran out of energy before he could reach Full Power. (Stats +40)
136. Tsukashiipe-A disgusting attack
where the user farts on the victim to stun them.
137. Zutsuki-A powerful head-butt to
the chest.
138. Speed Up-A technique used to increase.....speed.
139. Seki Katsuba-Probably one of the
cheapest attacks in DBZ, Seki Katsuba, is an attack where the assailant
spits on the victim, and the victim is turned to stone if the spit touches
them. The only way to reverse the stone effect on a characters is by killing
the person who spit on them. Requires 3 charges and
can only be used in a fight since it kills instantly your opponent.
140. Setsu Toku-This attack was only
performed in the anime, and I have no idea what it is. The name literally
translates to, "Theory Profit".
141. Cell Junior Umidatsu-Cell's ability
to expel from his body, as many duplicates of himself as he like. The Cell
Jr's are little Cells who, like the Saibaimen, lack speech and are sadistic.
They are exactly like Cell in almost every way, except they are blue instead
of green, they have slightly less power than Cell and they cannot regenerate
body parts. Requires 2 charges.
142. Senzai Nouryoku o Hikidatsu-This
is also known as, "Awakening the Sleeping Power". This is a technique used
to bring out the true potential power locked up inside a person that even
they themselves can't see.
143. Souki Dan "Spirit Bomb"-This is
the REAL Spirit Bomb. The Souki Dan is Yamucha's signature technique in
late Dragon Ball and throughout Dragon Ball Z. The Souki Dan is a basketball
sized ball of energy which Yamucha can control the movement of with his
fingertips.
144. Dai Kaiten Kick "Great Revolving
Kick"-One of Gotenks' pointless and useless, but funny attacks.
145. Daichiretsudan "Great Earth Cutting
Row"-One of the most impressive attacks demonstrated by Freeza during his
fight with Gokou. With a swipe of his hand, he can cut a long deep row
in the ground. Luckily we don't get to see what effect the attack would
have on Gokou. Requires 2 charges.
146. Tai Naibuki (Kyoudai Na Ken) "Internal
Fighting Weapon"-A technique where the user rips a sword out of their body,
then uses it to fight with. This is performed in the movies only.
147. Tai Naibuki (2 Hon no Ken) "2 Internal
Fighting Weapons"-A technique where the user rips two swords out of their
body and uses them to fight. This is performed only in the movies.
148. Time Stop-A cheap attack used only
by Gurudo. By holding his breath he can freeze time and run around doing
as he pleases. The only stipulation is, he can hold time, as long as he
can hold his breath.
149. Dynamite Kick-This attack is sort
of different for the two individuals who perform it. For Mr. Satan, it's
just a normal kick with a special name. The other character who uses this
attack, (Gotenks), actually kicks the opponent, then lands several yards
away, and an explosion goes off where he connected with his kick. You start
with Mr. Satan Dynamite Kick until you reach Level 25 then you can use
Gotenks form of it.
150. Taiyouken "Solar Fist"-Throughout
the series, Tenshinhan has invented some really useful attacks, but this
is the one attack he created that's used the most by other characters as
well. In order for the attack to work, the sun has to be out. The user
raises their hands to the sides of their face, and then shout out the name
of the attack. The sun's light is then reflected directly into the face
of the unfortunate victim, causing them to lose sight for a period of time.
151. Taiyou Kousen Hanshya "Solar Attack
from Baldness"-A simple but effective attack developed by Kuririn during
the 22nd Tenkaichi Budoukai. He reflects the sun's rays into his opponent's
eyes by angling his shiny head in the right direction.
152. Super Do Don Pa - A large and powerful
variation of the famous villain move, Do Don Pa. It is fired from Cyborg
Tao Pai Pai's arm cannon.
153. Tako Ashi Kougeki "Octopus Tentacle
Attack"-An attack used by a giant octopus. He grabs Gokou with a tentacle
and shakes him around like a can of soda.
154. Tatamigaeshi-A ninja technique
which floorboards of a house are lifted up and used as a shield against
shurikens.
155. Double Attack-A fast and furious
double team attack on one character.
156. Tamago o Umu-A gifted Nameckian's
ability to asexually produce children and "give birth" to them by spitting
them out of their mouth.
157. Tan Kougeki "Phlegm Attack-Yet
another one of Bacterian's repulsive attacks where he tries to spit on
his opponent.
158. Chikyuu Hokai no Ichigeki "Destruction
of Earth in One Attack"-The second most devastating attack ever performed
in DBZ. This attack of performed by Kid Buu blows up the Earth in only
a matter of seconds. Requires 3 charges.
159. Chyou Kyoshin Jyutsu - Piccolo's
special ability to increase his body size to the height of an apartment
complex. His speed does not suffer because of his increased mass. The only
reason Piccolo doesn't use the attack anymore is because he had a rather
"stomach-turning" experience when he tried using it on Gokou. (Stats
+100)
160. Chou Keekai-Not exactly sure what
this is but it's only performable by Garlic Jr. and his followers. It's
only used in the anime.
161. Chou Jyuunan Body - Not really
an attack or anything, it's just the fact that the character's body is
so large, they can absorb almost any attack. This is used only in the movies.
(Stats +300)
162. Ultimate Speed Dash-A "psyche-out"
technique where the user runs around at unbelievable speeds, trying to
make their opponent afraid and force them to give up. But if it doesn't
work, the user is left completely breathless and they themselves have to
forfeit. This was only used in the anime during the Annoyoichi Budoukai.
163. Chou no Ryoku-This is a cheap move
performed by the villains in DBZ Movie 9. They can bind a person with invisible
strands of energy that are near impossible to break free from.
164. Chou Baku Retsu Ma Ha-During the
23rd Tenkaichi Budoukai, this was Piccolo's "Trump Card". It was probablly
the most powerful attack performed in Dragon Ball and destroyed almost
everything on Papaya Island. Piccolo needs to charge up for a long time
before carrying out the attack, but when he's ready, he spreads all of
his appendages out and lets loose a fantastic growing dome of destruction
with him at the center. Requires 2 charges.
165. Tsu no Beam -A blast of electricity
shot from Piccolo's antennae
166. Dead Zone-Only Garlic Junior can
perform this fantastic move. By concentrating, Garlic Jr. can create a
black hole that sucks everything in its path inside. On the inside is pure
black nothingness. Escape from the Dead Zone was thought to be impossible,
but when Garlic Jr's home planet neared the Earth, he was able to gain
the power to free himself from it. This move is used only in the movies
and anime. Requires 4 charges.
167. Terepashi "Telepathy"-The ability
to communicate others by speaking to them through their mind, (or heart),
the ability to sense past events, and the ability to channel character's
thoughts to other characters.
168. Tenkuu X Jiken-A powerful aerial
assault in which the user slams down on their opponent with their arms
crossed in an "X" pattern in front of their chest.
169. Chou Tenkuu X Jiken-A much faster
and more powerful version of the above move.
170. Dengeki "Electric Attack"-A technique
used by previous Kami's in which they surround a character and electrocute
them. This is used in the anime only.
171. Dengeki Ha "Electric Blast Attack"-A
quick one handed blast of electricity
172. Den Ryuu-A electrical attack used
on Gokou. The Pirate Robot wrapped its tail around Gokou underwater and
shocked him with electricity.
173. Toujyou Cool Pose-A dumb battle
pose mocking Sailor Moon performed by Gohan and Videl before they go into
any battle. Used only in the movies and anime.
174. Toomi no Jyutsu-The psychic ability
to sense what's going on in a different part of the world or universe.
In order to do this, the user normally closes their eyes.
175. Totsugeki! "Charge!"-Goten's second
and final special move that he uses on Trunks during the Children's Division
of the 25th Tenkaichi Budoukai. He flies high into the air then drops like
a rock and charges straight for his opponent below.
176. Don Demo Mizu ni Kaeteshimau Non
Ryoku-What a mouthful. This is a.....unique...move used in the anime only,
during the Annoyoichi Budoukai. The character Aqua, (who can't fight for
beans on land), changes the arena into water and uses his fish-like body
to move around quickly and pummel his opponent.
177. Do-Don Pa-A popular move used by
villains related in some way to the Tsuru Sennin, (Kame Sennin's evil rival)
and his brother, Tao Pai Pai. The Do-Don Pa is basically a Kame Hame Ha-like
blast, but instead of being shot from the palms, it's fired from the index
and pointer finger. It's also thinner than the Kame Hame Ha, but no less
deadly.
178. Touketsuken-A blast of wind that
covers whatever it hits in ice. It's used only in the movies.
179. Tobidatsu Tsume "Jumping Slash"-Well,
it is what it sounds like. Yakon jumps at his opponent, and gives a quick
slash with both of his enormous blade-like claws.
180. Nigiri Tsubishi-A simple attack
but only characters with big hands can do it. They grab their opponent
between their hands and crush them.
181. Ningen Tatsumaki "Human Tornado"-A
move Gokou uses during the 23rd Tenkaichi Budoukai where he turns himself
into.....well, the name is self-explanatory. It's not particularly useful
and it's only used in the anime.
182. Ninjinka "Human Carrot"-The ability
to turn people into carrots by touching them. Requires 2 charges.
183. Ninjinka Kaijyou "Human Carrot
Reversal"-The ability to return a person turned into a carrot, back to
normal.
184. Nendouriki-No clue what this is.
It's the name of one of Janenba's MANY attacks. It's used only in the movies.
185. Nobiru Ude "Extending Arm"-Piccolo's
ability to extend his arms to almost any length.
186. Nobiru Shita "Extending Tongue"-The
user can extend their tongue and wrap it around someone, disabling them.
187. Purple Comet Crash - A funny and
pointless move where Burter and Jeice combine their powers for one attack.
Used in the anime only.
188. Purple Comet Z Crash - A powerful
spin-off of the previous move. Still useless. Only performed in the anime.
189. Hai Syu Ken-A move where Tenshinhan
bounces his opponent around like a volleyball. While it sounds goofy, it's
very effective.
190. Hyper Tornado - One of Pikehan's
techniques that he uses during the Annoyoichi Budoukai.
First he goes up in the air then he spins around and
yell "Hyper Tornado Attack", a tornado forms and the opponents gets trapped
and keeps getting slashed.
191. Hyper Plasma Shortcake -Yet another
one of Gotenks' humorous moves. This attack isn't actually seen, you only
hear him yell it.
192. Bio Ekisyushyu Kyodai Ka - Bio
Brolly's ability to absorb matter and make himself grow as he absorbs more
and more. (Stats +10, Stats +20, Stats +30, Stats +40, Stats +50)
193. Bakuriki Demon Blast-Piccolo Daimaou's
most powerful energy blast that he destroys the World Capitol with. He
grips his right hand and lets loose an enormous blast of energy.
194. Exploding Demon Cannon-Just another
one of Piccolo Daimaou's explosive ki attacks. It's fairly generic.
195. Hashyu Ken "8 Fists"-The user moves
their arms up and down very fast making it appear that they have eight
arms. The attack itself is fairly useful because it's confusing and the
user actually hits the victim eight times in what appears to be one swing.
196. Paparapa-Babidi's magic words that
have various effects such as teleportation and making things appear. Think
of it as, "Abra Kadabra".
197. Haru no Niku Kougeki "Stretched
Flesh Attack"-This attack is more or less what it sounds like. Buu rips
off a chunk of his body, then stretches it a bit, and wraps it around Vegita,
binding him so tightly, he can't escape.
198. Barrier-The character creates an
impenetrable barrier of ki around themselves.
199. Magic Barrier-A weak barrier created
by magic. This type of barrier can be broken through.
200. Balloon Flash Bomb-One of SSJ3
Gotenks stupid attacks. It's only used in the anime.
201. Haretsu Majyutsu "Exploding Magic"-Babidi's
ability to violently exploding anyone he has control over. Requires
2 charges.
202. Power Keisoku-Artificial Human
16's ability to scan power levels. He's the only Artificial Human with
this ability.
203. Power Tackle-Sigh, yet ANOTHER
of Gotenks' goofy and time wasting attacks that have no effect on Buu.
But like I keep saying, these are really funny to watch in the show because
he blurts out about 6 of them at once.
204. Power Ball-This is the ball of
energy that helps a Saiya-jin transform into the Oozaru state. The ball
explodes in mid-air and the gasses inside the ball mix with the atmosphere
producing a large amount of Brute Waves. The gasses stay together for about
90 minutes, then they diffuse, and the Saiya-jin must use the attack again.
Contrary to what American DBZ states, Gokou's father DID NOT develop this
attack. Gokou's father was not a scientist, he was a low-class Saiya-jin
fighter.
205. Ban Kokubikuri Shyou-Jackie Chun's
most powerful attack. He presses his palms together, charges up, then hits
his opponent with a continuous high charged electrical beam. In early Dragon
Ball, this was one of the most deadly attacks. It nearly killed Gokou.
206. Hikari Sayu Shyu-The ability to
suck in an opponent's ki and eat it. Gokou devises a brillaint way to counter
this attack.
207. "Invisible" Jumping - First used against Kulilin in the second Tenkaichi-Budokai, Goku uses this attack to become "invisible." He jumps back and forth so fast that you cannot see him, then he stops jumping for a surprise attack.
208. Big Bang Attack-This is Vegita's
first attack he coins as a Super Saiya-jin. He raises his right palm then
charges for an instant, and lets a powerful ball of energy shoot out of
his palm towards his opponent. What happens when the ball of energy hits
the opponent? Well, the name is self-explanatory. Notice that Vegita's
attacks are all written in Katakana, not traditional Hiragana or Kanji.
Akira Toriyama made Vegita use attacks with English names because he felt
they suited his personality, whereas the attacks of a proper well-spoken
character such as Piccolo are written only in Kanji and Hiragana. Akira
Toriyama revealed this during an interview in one of the Daizenshyu.
209. Hyou ga Senpyu Chyaku-I have no
idea what this attack is, but it was only performed in the Dragon Ball
anime.
210. Final Flash-This is Vegita's second
most powerful attack. The scene in which he charges up for this attack
in the anime is REALLY cool. Vegita puts his wrists together directly in
front of himself, then charges up for a while, and eventually lets loose
a HUGE blast of energy. Once again, this attack is written in Katakana
and pronounced in English, (with a bad Japanese accent).
211. Finish Flash-ANOTHER of Gotenks
stupid attacks he uses on Buu. I have yet to see what this one looks like.
212. Fusenka-An emergency move used
by Kuririn during the 22nd Tenkaichi Budoukai to keep himself from falling
out of bounds. He inhales and fills himself with air, then floats down
to the arena like a feather.
213. Super Saiya-Jin Full Power - This
is the last step before reaching Super Saiya-jin Level 2. To be able to
increase the Ssj level they dont have to use any "special" ability just
concentrate all of the energy. To do that they have to train not only with
their bodies but with their minds also. That way we get all of the power
of a Super Saiya-jin San Dankai without all the deformations. In this stage
they look alot more calm and without that KI aura around them. You must
do a plain training for 7 days, but you don't get any experiences and you
will not need to rest for 7 days.
214. Bushitsu Shyutsu Gen Majyutsu "Magic
Materialism"-The ability to make simple objects like clothes, weapons or
crystal balls magically materialize.
215. Fusion-A technique taught to Gokou
by the Metamoru-jin. The move itself combines, or fuses, two different
characters into one new character. In order for fusion to work, both characters
must be of the same race, and have the same power level, (if one character's
power level is higher, they must lower it). If these requirements are met,
then the two characters must perform a series of movements that resemble
a stupid dance, and end with a kung-fu move in which both character's fingers
touch. Both characters must perform the movements at EXACTLY the same time,
and say the words, "FuuuuSION! HA!", also in unison. If they do not complete
all of this, then the resulting fused character could be disastrous. The
two examples shown in DBZ is one very fat fused character, and a very thin
and old character. However, if all of the above is executed perfectly in
sequence, the resulting character will be a perfect union of both characters
and possess a phenomenal new strength. The movements, and thoughts of the
fused character are not at all controlled or determined by the personalities
or moves that the original characters possessed. The fusion character is
completely unique. All fused characters are extremely cocky, and usually
taunt their opponent while taking their sweet time playing with them. The
downside of this is that Fusion only lasts 30 minutes. After 30 minutes
is gone, the fusion character will split back into the two original characters.
Add stats of both + 500 in all stats.
216. Buriiko-A flirtatious move used
to stall an opponent.
217. Brain Crush Hammer-Does it have
a stupid name? Yup. So is it another one of Gotenks' goofy attacks? Yup.
218. Breath - While this may seem like
a pretty dumb attack to us, "Watch out, or I'll breath on you!", for Buu,
this is an attack that destroys an entire city. Buu takes a huge breath
and expands his body to a large size, then lets it out. The force with
which it shoots out of his mouth is twice the force of the strongest hurricane
and uproots office buildings. Requires 2 charges.
219. Breath Niyoru Henka Beam Kaeshi
"Breath Beam Return" - This attack is a strong gust of breath that blows
a beam of energy back at the character who shot it.
220. Bunkai Teleport "Break Up Teleport"-A
very cool type of teleportation where a character breaks into pieces and
reappears anyplace by reassembling. This is only used in the movies.
221. Bunshin - A technique where the
user can sprout independently acting and thinking duplicate of themselves
that fight alongside them. This is only used in the anime and movies. Only
1 duplicate that as ¼ of your Stats.
222. Bunshin no Jyutsu - A ninja technique
used to make 4 completely independently thinking and acting duplicates
of oneself. Must know Bunshin. Each duplicates have ¾ of your Stats.
223. Bunseki "Analysis" - Artificial
Human 15's ability to analyze every aspect of his opponent such as speed,
power, strength etc. through Dr. Gero's Main Computer. This is obviously
used only in Movie 7.
224. Bunretsu Kougeki - The ability
to make continuous independently acting and thinking clones of oneself.Requires
2 charges devid stats between how many clones you make.
225. Hell's Flash-This is considered
Artificial Human 16's second strongest attack, (and his coolest). He heaves
his opponent deep into the ground, then removes his hands and aims his
arm cannons in the crater he created by smashing his victim into the ground.
He then shouts the name of the attack, and lets a furious barrage of high
powered energy blasts into the Earth. The beams of the attack actually
fill up the hole in the earth and shoot up through the crust of the Earth,
creating huge holes in the ground.
226. Henka Beam "Change Beam"-Buu's
ability to change objects or people into any type of food, candy or subtance
he desires. This beam is shot from his forelock. Requires
2 charges.
227. Henge "Change"-The ability to shape-shift.
Puurau can keep a shape as long as he can concentrate. Oolong can only
hold a shape for 5 minutes, then he needs to rest 1 minute. After that
he can change again.
228. Henkai Gatai-The ability of the
three Pilaf Robots to join together to form one large Pilaf Robot, (think
Power Rangers or Voltron).
229. Henshin Nouryoku-Creatures such
as Freeza use this ability to change the shape of their body so that they
can control the power they have inside of them. (Stats +20)
230. Henshin no Tame ni Sanogi ni Naru
- Kiyatapi's ability to metamorphosize into a creature of incredible power.
The bad part is, the metamorphosis takes 1,200 years to complete. This
was used in the anime only. Take 2 RPG months. (Stats +500)
231. Houtai Nage-The ability to of a
mummy fighter to use their wrappings as a weapon or grappling hook.
232. Hokaku Kon Dan "Imprisonment Ball"-Freeza's
special attack where he captures his opponent in a ball of energy they
can't break out of. As soon as the ball hits the ground, it explodes.
233. Hokaku Technique-Garlic Junior's
ability to shrink his enemies and seal them in glass jars. This is only
used in the anime. Requires 2 charges.
234. Body Change-Ginyu's ability to
switch bodies with anyone he wishes by shouting, "Change!". A beam then
shoots out of his mouth, and must connect with the character's body that
he wishes to take. If the beam connects successfully, he will have control
over his target's body, and his target will be left in Ginyu's old body.Requires
2 charges.
235. Honoo-A fire breathing technique
used by Darbura.
236. Honoo no Tama-A blast of fire Darbura
can shoot from his hands.
237. Makkankosappo "Screw Beam of the
Devil"-This is Piccolo's signature attack in DBZ. He raises the index and
middle fingers of his right hand to his head, then charges up. When he
first performed this attack, it took him 5 minutes to gather the energy
for the attack. By the end of the series, he does the attack instantly.
The beam itself resembles a screw. There is a straight beam, surrounded
by a spiral of energy. When it was first used in DBZ, this was the most
powerful attack of its time. Requires 2 charges.
238. Magnum Sundae-Yep, you guessed
it, another one of Gotenks' dumb, but funny attacks.
239. Makousen-A magic energy blast shot
from the hand.
240. Magic Slime Hajyu-A magic slime
that sticks to an opponent and crushes them to death. Fortunately, it's
easy to break free of. This is only used in the anime.
240. Machine Gun-An arm mounted machine
gun attack with seemingly unlimited ammo.
241. Machine Gun Tsuki-A furious rapid
punch assault used on an opponent when their back is against a wall.
242. Masenkou "Devil Blast"-This is
Gohan's first real attack. He uses it against Nappa, although it proves
to be pretty useless. To perform the attack, he raises both of his hands
above his head, gathers energy between them, and then shoots a blast at
his opponent.
243. Mafuba "Demon Incarcerator"-An
attack used to seal enemies like Piccolo and Piccolo Daimaou in the Denshi
Jar. The user must go through a series of movements, then fire a spiral
beam at the enemy. The beam must hit the enemy, and the user must then
guide the beam directly into the Denshi Jar. The downside of this attack
is, once it's performed successfully, the user will die. This was first
performed by Mutaito Sennin, Muten Roshi's teacher, in order to seal Piccolo
Daimaou in the Denshi Jar. Requires 2 charges.
244. Mafuba Gaeshi "Demon Incarcerator
Reflection"-An attack used to reflect the Mafuba beam back at the user,
and hit them instead.
245. Mini Gokou-A weird attack where
the user creates a little clone of Gokou that mimics Gokou's moves. This
is only used in DBZ Movie 12.
246. Mini Janenba-Another weird attack
where Janenba can makes hundreds of little clones of himself. Requires
2 charges.
247. Mirai o Yochi Tsuru Mabaroshi no
Ken-An attack where the user must strike their opponent in the back of
the neck, thus granting them the ability to see glimpses of their future.
This was used only in the Bardock TV Special.
248. Miracle Super Punch-Yes....it has
a stupid name. If you've been reading this list from start to finish you
MUST know by now who performs this stupid and useless attack.
249. Yuugou "Fusion"-This type of fusion
lasts forever, and it can only be performed by Nameckians. One Nameck can
fuse with another Nameck, giving the other Nameck his power and knowledge.
The Nameck who will be the base of the combined character, (in other words,
the character who will look the same after the process), places their hand
on the other Nameckian's chest. The other Nameckian then joins with the
base character. The resulting character will be no different from before,
besides the fact that they will be more powerful, and have all of the other
Nameckian's knowledge and memories.
250. Yubitsuki-A one-touch-kill used
by Tao Pai Pai. He simply pokes a weak character's forehead, and they will
instantly die.
251. Reekuumu Eraser Gun-This is the
attack Racoom was going to use on Vegita to finish him off. He charges
up, then shoots a huge blast from his mouth, (like Nappa's mouth blast
on steroids). Unfortunately for Racoom, Kuririn slams him in the head,
and shuts Racoom's mouth, causing the attack to blow out of his nose, (like
laughing while drinking milk). Because of this, majority of Racoom's teeth
get blown out.
252. Reekuumu Kick-A fast and powerful
kick Racoom plants on his victim's face.
253. Reekuumu Maha Attack-This is Reekuumu's
ultimate attack, which he unfortunately never gets to use because Gokou's
elbow has a collision with his stomach while he's in the middle of the
attack.
254. Yoini Min Min Ken "All Good Children
Go To Bed Technique"-A weird chanting technique Jackie Chun uses to possess
his opponent and make them go to sleep. It's impossible to get out of till
Jackie awakens his opponent...or is it?
255. Ryu Ken "Dragon Fist"-Any Street
Fighter fans? This is arguably Gokou's ultimate physical attack. Unfortunately,
it's only used in a movie and DB:GT, so it doesn't really count. Gokou
rushes his opponent and raises his right fist. He shouts the words every
person who's ever been to an arcade knows, "RYU KEN!". Then Gokou disappears
and is replaced by a golden dragon. The dragon charges straight through
the target's stomach, then coils itself around the victim. While this is
going on, more sections of the dragon shoot up from the ground and wrap
around the now reeling victim. Then the dragon constricts, and completely
annihilates the target in a bright flash of light. When the attack is finished,
the dragon is gone. This especially cool attack has to be seen to be believed.Requires
3 charges max amout of damage is 10x your PW stat.
256. Ring Jyou no Energy Ball-This attack
is used in the anime only, and it's sort of cool. When Vegita and Gokou
are fighting each other for the last time, Vegita bashes Gokou against
a rock wall and knocks him dizzy. He then shoots out five rings of energy
that chain his wrists, feet and neck to the rock wall. He then sentences
Gokou, "TO DEATH! BY DISMEMBERMENT!". Requires 2 charges.
257. Renzoku Shine Shine Missile "Continuous
Die Die Missile"-One of Gotenks' semi-useful techniques. He shoots a barrage
of energy "missiles" at Buu. Unfortunately Gotenks gets carried away with
the attack, and Piccolo has to point out that Buu dodged the attack and
is right behind him. He also uses this move DBZ Movie 13, and it's highly
effective.
258. Continuous Super Donuts-A useful
attack performed by Gotenks where he shoots out a series of energy "donuts"
that surround his opponent, and seal them in a ball shape.
259. Rouga Fufu Ken-This is Yamucha's
signature attack in Dragon Ball. He crouches, and takes a stance then rushes
his opponent and attack them with, "The speed and power of a wolf.".
260. Shin Rouga Fufu Ken-Same as above,
just faster and more powerful.
261. Rolling Attack Satan Punch-A "very
powerful" attack used by the World Champion, Mr. Satan. He rolls a few
times, then ends with a, "crushing", punch.....yeah...sure. Actually, by
the time Mr. Satan finishes saying the name of the attack, his opponent
is already gone.
262. Rolling Thunder Punch-Does it have
a ridiculous name? Yep. You guessed it, this is yet another one of Gotenks'
attacks he uses on Buu in the Room of Spirit and Time.
263. Rocket Punch-A nifty attack performed
by some Artificial Humans. They point their arm at an opponent, then fire
it off at them like a rocket. While it's not very strong, it's a surprising
technique.
264. Super Saiya-jin 4 - Your
hair doesn't turn blonde, it turns a reddish brown, and you grow a tail,
and fur on your back, and legs, and only a few Saiyajins got to SSJ4 actually
Vegeta and Gokou. (Stats +50).
265. Solar Flare - It does good for
buying you time for 1 or 2 turns.
266. Bi Form - You split into 2 people
that get ½ of your Stats each.
267. Tri Form-Same as Bi Form but you
split into 3 people that get each 1/3 of your Stats. Most know Bi Form.
268. Gallet Gun-You fire multiple shots
of energy at one time.
Only For Changelings
269. Transformation 1: Stats +30.
270. Transformation 2: Stats +40.
271. Transformation 3: Stats +50.
272. Dai 4 Henshin "The Great Fourth
Transformation" - Koola's ability to raise his ki to a very high level,
causing his body to transform into a stage his brother Freeza couldn't
reach. This was only used in the movies. (Stats +60)
273. Finish Buster - Strong Megablast.
Trunks' strongest attack.
274. Super S.S. Deadly Bomb - Same as
S.S. Deadly Bomb but with the power of a Chou Genki Dama. Requires
4 charges.
275. Create Dragonballs - You must travel
to Namek and talk to the Great Guru. He will train you in the art
and it will take you take 2 weeks to learn and master the skill. After
you will be able to creat artifacts, balls or etc. It will take you 2 weeks
per wish (max wishes 4 so 8 weeks). Once you have done this you can
create a number of artifacts or balls etc. Of course you have to
clear them with me first. The balls or artifact can only be created
on the planets that are found in Planet Trades Quests or a Planet you created.
276. Tail Control - Allow any Saiyajin
that as his tail, not to get hurt when someone grab or pull it.
Only for Garlic's race
277. Demon transformation 1 : Increase
body size and strengh. Stats +40.
278. Demon transformation 2 : Increase
body size and strengh to max. Can only be used on the Makyo Star. Stats
+100.
Only for Tsufuru-jin race
279. Tsufuru-jin control - Allow Tsufuru-jins
to enter his opponent body and control him. Requires
2 charges.
280. Tsufuru-jin egg - Abilities for
Tsufuru-jins to leave an egg in the brain of the one they were in. This
egg makes its victim a zombie of the Tsufuru-jin that was in.
281. Kamikaze - A person summons up
all of there energy and does a self detonation destroying themselves and
possibly their opponent.
282. Black Bomb Kamehameha - It's a
mix of Big bang attack and Kamehameha. Used by Gojita SSJ4. Requires to
have learned Big bang attack and Kamehameha.
283. Iai Zari - A quick skillfull slice
with a katana blade.
284. Bug - Used in the anime to get
information and the DNA on the people needed to creat Cell. In the RPG
this move allow you to learn a move from your opponent within your Level
range. Can only be used once a day. Requires 2 charges.
288. Ultimate Buu - Stats +100
289. Oozaru Mouth Blast - A blast of energy shot from the mouth of an Oozaru.
290. Oozaru Beam Cannon - A blast of
energy shot from an Oozaru's hand does massive damage. Takes 2 charges.
291. Superman Attack - Made popular
by many Dbz characters. User turns into a torpedo and slams into the enemy.
292. Oyako Kame Hame Ha - This is a Kame Hame Ha that is assisted on by someone who is dead. Such as in Movie 10 when Goku helps out Gohan and Goten or during Gohan's fight with Cell. Must be dead (or the one you ask help from must be dead) and know how to telleport from the after life.
293. Chobakuretsumaha - Done when you power up the blast between the palms of the hands in front of his chest, then releases the blast. Can be done anytime.
294. Kakusanyudokodan - Fires many Ki bolts around the opponent, surrounding them, then controls the bolts so they all shoot toward their target. Require 2 charges.
295. Koshoku - You can eat light using this technique. Absorb all Stats (all of opponent Stats are added to yours). Require 3 charges.
296. Shishin No Ken - This technique is used to split a person into four different parts. Each person created is not just an image like that created with the Zan zoken, but can fight and be attacked. The only problem with the Shishin No Ken move is that each person has only has a quarter of the power and the speed than if there was only one.
297. Yokaieki - This is a technique used by the Saibaimen. They split their head in two and shoot a stream of acid from it, which is very dangerous if it hits its target.
298. Terror Blast - This is formed when you create two energy balls (one in each hand) and it's shot when both hands are touching each other. Creating a huge energy blast. Require 2 charges.
299. Namek Language - The language needed to use the Namekian Dragonballs. Takes 1 week to learn.
300. Saiyajin Language - The language needed to use the Saiyajin Vegeballs. Takes 1 week to learn.
301. Changeling Language - The language needed to use the Changeling Crystals. Takes 1 week to learn.
302. Kaioshin Language - The language needed to use the KaioRocks. Takes 1 week to learn.
303. Hikou "Flight" - This is not flying with ki energy like most characters do, this is the ability to actually fly. You'll notice the Artificial Humans are listed as being able to do this. "Well how can they fly if they don't have wings?". I don't know, however, it's well known that the Artificial Humans do not have ki. So it would be impossible for them to fly using ki. The character raises their ki, and literally floats on top of it. As the user becomes more skilled, they can maneuver through the air by increasing and decreasing the output and direction of their ki. Any normal human in the Dragon Ball world can actually do this, they just need to be able to find their ki. Allows you to travel 2 squares a day. Takes 2 days to learn.
304. Hikou "Flight" 2 - Same as above, but it allows you to travel 3 squares a day. Must know previous one. Takes 5 days to learn.
305. Hikou "Flight" 3 - Same as above, but it allows you to travel 4 squares a day. Must know previous one. Takes 5 days to learn
306. Hikou "Flight" 4 - Same as above, but it allows you to travel 5 squares a day. Must know previous one. Takes 5 days to learn.
307. Hikou "Flight" 5 - Same as above, but it allows you to travel 6 squares a day. Must know previous one. Takes 5 days to learn.
308. Hikou "Flight" 6 - Same as above, but it allows you to travel 7 squares a day. Must know previous one. Takes 5 days to learn.
309. Hikou "Flight" 7 - Same as above, but it allows you to travel 8 squares a day. Must know previous one. Takes 5 days to learn.
310. Hikou "Flight" 8 - Same as above, but it allows you to travel 9 squares a day. Must know previous one. Takes 5 days to learn
311. Hikou "Flight" 9 - Same as above, but it allows you to travel 10 squares a day. Must know previous one. Takes 5 days to learn.
312. Hikou "Flight" 10 - Same as above, but it allows you to travel anywhere on a planet in a day. Must know previous one. Takes 10 days to learn.
313. Hikou "Flight" Unlimited - Same as above, but it allows you to travel in space, if you can breath in space. Takes 1 second to get to a natural satellite, 1 day between planets and 3 days between solar systems. Must know previous one. Takes 20 days to learn.
314. Hikou "Flight" Unlimited 2 - Same as above, but it allows you to travel in space, if you can breath in space. Takes 1 second to get to a natural satellite, 5 seconds between planets and 1 day between solar systems. Must know previous one. Takes 20 days to learn.
These are all the Db moves! so pick wisely!