Here are some special items, they can't be bought and must be quested for, but not on the board.
The quest for each of them is very long .
|Item||How long||Where to quest|
|Heaven Sword||5 month
Must be strong.
|Heaven Crystal||2 month
Must be strong.
|Heaven Amulet||2 month
Must be strong.
|Heaven Armor||3 month
Must be strong.
|Heaven Scouter||3 month
Must be strong.
|Undead Axe of Sin||5 month
Must be strong.
|Hell Gem||2 month
Must be strong.
|Diablo's Heart||2 month
Must be strong.
|Demon Scale||3 month
Must be strong.
|Unholy Scanner||3 month
Must be strong.
|Wooden Staff||4 month
Must be strong.
|Anywhere but Earth|
|Cyber Link||2 weeks at least||Cybertron|
|Andromeda||2 weeks at least||Third Solar System|
|Symbiotes||1 week at least||Freeza #79|
|Glitch||1 week at least||Big Ghetti Star|
|Escaflowne||2 weeks at least||Cybertron|
|Scroll of Travel Portal||2 days||Kanassa|
|Tome of Travel Portal||3 weeks||Meat|
|Chakram||1 week at least||Meat|
Swords made in heaven by the High Gods. They were made of pure light and good. They are special items and there is only 10 of those.
Heaven Finisher : You power up your sword and it begin to glow. Then you jump on your opponent and give him 3 powerful slashes.
Heaven Crusher : You create a powerful source of pure energy, then you create a ball out of it. Then you launch it right on your opponent. It does a great damage and you must charge 2 times for it.
Heaven Tornado : You absorb a lot of energy and you power up your sword. Then you create a large tornado with your sword, that will take your opponent away and give him a great damage for 2 turns.
Heaven Angel : You throw your sword in the air then you use some hand motion. Then your sword began to glow and enter in your body. After, the morphing begin. Wings grow in your back, blades grow on the top of your hands and you become an Angel. Stats +500.
This is a crystal that you had to the bottom of your Heaven Sword. The crystal give you a bit more power, you raise 1 Level and you gain 50 in all Stats. When you become an Angel the crystal becomes part of you and you can use the moves of the crystal.
Heaven Trap : You take the crystal and shot it at your opponent if it touch him he will enter in it. He will be trap for 5 turns and he will lose ½ of his HP. If it miss the crystal comes back to you. Require 2 turns after being thrown away.
Crystal Ball : You shot the crystal in the air. It creates a huge energy ball. Then you shot it and the ball will fallow your opponent doing a great damage. Then the crystal comes back to you.
Heaven Spirit : You shout " Heaven Spirit " then the crystal begin to glow and a new aura (White) surround you. Then you shout " GO! " and the aura keep your form and run at your opponent. When it hit him, it does a great damage.
This amulet allow you to do some great stuff and use some cool move.
Heaven Teleportation : You can teleport you or/and a group of people from the other dimension for a short time like : help someone in a battle , spar or fight someone.
Transform : You can transform any thing : peoples, places, items. This will only last for 3 turns.
Heal : You take the amulet and pass it on your body. This will get your energy to ½ of it when your full. You can heal others too. Require 4 turns to recharge it.
Invisible : You shout " Invisible mode activate ". Then the amulet glow and you become invisible for 10 moves. Only elemental or magic moves can hurt you.
An armor created in Heaven. This is the armor Angels
use in the fight against Satan.
This armor absorb 95% of damages, triple the experiences gain.
Defenses Raise : This adds 50 to all stats! It is a great way to bring defense up.
A scouter that can't be broken, it alerts you when someone is getting near you to sneak you, it also increase the chance of finding items.
Undead Axe of Sin
They were made in hell by Diablo him self. They were made of pure darkness and evil. They can't be reproduce. They are special items and there is only 10 of those. The undead ax of sin looks like this : Handle so it can be used in one hand or 2. Has a hammer end on one side and a big blade on the other. At the top there is a spike like the top of a spear. At the bottom there is a black gem that holds all the evil that the axe contains.
Apocalyptic Crash : You smash your axe onto the ground. You wait a few seconds and burst of fire comes up from hell. Then you do hand motions to control the fire blast and slam it into a target, burning it to a crisp.
Raise Dead : You spin your axe around in the air until it creates a vortex of darkness. It then grabs 2 skeleton warriors with a shield and a war hammer. These skeletons have stats that are half of yours. Once there both dead you can summon another 2. Only 2 per summoning and you cant summon anymore until there both dead. Require 2 turns to charge.
Hell Wrath : You throw your axe and do some hand motion, then your axe begin to glow with a black aura around it. It enter in your body. Then the morphing begin. Demon wings grow on your back, black horn grow on your head, your hairs change to black fire, your body turns red as blood, and claws grow on your hands and talons form as your feet, then you become a Demon. Stats +500.
This is a gem that you had to your Demon Scale to increase it's power. The gem give you a bit more power, you raise 1 Level and you gain 50 in all Stats. When you become an Demon the crystal becomes part of you and you can use the moves of the gem.
Hell Dimension : You take the gem and shot it at your opponent if it touch him he will enter in a dark dimension. He will be trap for 5 turns and he will lose ½ of his HP. If it miss the gem comes back to you. Require 2 turns after being thrown away.
Gem Blast : You put the gem into your hand and by squeezing the gem your hand gets a black aura. You then point a one direction and a laser blast is shot straight at the target, it does great damage.
Hell Fire of Darkness : You shout the name of the move and dark fire surrounds you protecting you from any attacks. Only elemental or magic moves can hurt you.
This is a little black gem tied on a string. You put it on around your neck like a necklace.
Blacken soul : This turns your soul black as the night. By doing this you are given a big boost of 30 to all your stats .
Super Conversion : This is a very difficult thing to do. You have to knock out your opponent and tie the item to your opponent. If you do this you gain control of your opponent for 10 turns doing whatever you wish to him/her.
Demon Summon : You throw the gem onto the ground therefore summoning a great demon with 3/4 all your stats. It obey all of your orders and you can only summon 1 a fight. Require 2 charges.
There are magic armor forged by the demons of hell and below! This armor absorb 95% of damages, triple the experiences gain.
Supreme Defense : This adds 50 to all stats! It is a great way to bring defense up.
This scanning device as the same purpose as a scouter, the only thing is that it was made in Hell by pure evil and darkness. It is placed on the side of your head and a lance of dark fire appears when you use it. It can't be broken, it alerts you when someone is getting near you to sneak you, it also increase the chance of finding items.
Staffs are floating in space they are from the Next Dimension but they are only in wood but they will upgrade but no one know when it will happen. It is 1 foot long when your not using it so that you may transport it easily, when you want to use it, it becomes 7 foot long and it is light weight.
Earthquake : You smash your staff in the ground and create an Earthquake that will make lava come out of the fissure it also paralyzes your opponent for 8 turn and won't miss him if he don't know how to fly.
Rocks Attack : You knock your staff in the ground and rocks flew up in the air then you point your opponent and the rocks hit your opponent doing a big damage and paralyze him for 5 turn and won't miss him if he don't know how to fly.
Ground Attack : You put your staff down on the ground and you shout "Ground Attack". Your staff begin to glow and rock hands come out of the ground, they grab your opponent and take him down in the ground. It does a really high damage and paralyzes him for 3 turns and it won't miss him if he don't know how to fly.
This is the upgrade of the Wooden Staff. It is 1 foot long when your not using it so that you may transport it easily, when you want to use it become 7 foot long and it is light weight.
Fishy Fishy : It as a goofy name but it is a good move to use by time. You use your staff and create an octopus behind your opponent (s). The octopus will grab him (them), he (they) can barely move. Then you will summon fishes that will hit your opponent (s) very hard making a big damage to him (them). The octopus will then shoot ink on him (them) that will made him (them) blind for 10 turns and then the octopus will disappears.
Water Smash : You put your staff in front of you and concentrate on it then 2 water hands form behind your opponent, you can control the hands now and grab your opponent to smash him to the ground very hard. It does a great damage and you can only minimize the damage by using a Fire type attack.
Hurricane Charge : This is the ultimate Topaz Staff attack. You split your staff in 4 parts and put 2 on each arms (they will stick to them don't worry), then you put your 2 hands and arms in front of you and shout "Hurricane charge", then a huge hurricane will form in front of you and will go for your opponent (s) grabbing him (them) and doing a huge damage to them during 4 turns, he (they) can barely move.
This is the upgrade of the Topaz Staff. It is 1 foot
long when your not using it so that you may transport it easily, when you
want to use it , it become 7 foot long and it is light weight.
Ice attack : You turn your staff in the air and shout "Ice attack" then ice surround you and protect you until your next turn you fire the ice to the ground and freeze every thing in a range of 10 km² for 10 turns and all the damage he did to you during the turn you pass charging the ice is back at him x2. The only way of not getting froze for 2 turns is if you know how to fly.
Snow balls : You put your staff in front of you using your KI you make the staff roll over it self then you make him go up and down. Then many huge snow balls appeared and hit your opponent. This is not that much effective but it froze him for 2 turns and drain it's energy a lot.
Blizzard : This is the strongest attack of the White Staff.
You put your staff in front of you vertically and make it roll with your
hands then you shout "Blizzard" and a big blizzard appeared in front of
you, your staff is the heart of it, then you say get him ir them (it depend
if there is many opponents or not) and the blizzard goes toward to him
or them. It froze every thing it hit for 5 turns and it does a high damage
This is the upgrade of the White Staff. It is 1 foot
long when your not using it so that you may transport it easily, when you
want to use it it become 7 foot long and it is light weight.
Fire balls : You put your staff on one of your shoulder using it like a bazooka. Then you fire a lot of tiny little fire balls (they are maybe tiny but they can do a big damage) at your opponent it is hard to not get it by those since they are so little. Only a wall or a shield can protect you from this.
Circle of fire : You put your staff in front of you then you split it in 2 (don't worry they will get back together after the move is done) and shoot it at your opponent. The 2 staffs will make a circle around your opponent making flames appeared all around him (he can't try to escape they are 100 foot high). The next turn you go you do some moves with your hands and bring them up in the air, then a huge flame will rise from the middle of the circle and hit your opponent very hard, burning him also and finally dropping him from 100 foot high to the ground. The only way of getting out of this circle is by flying or you can do a shield around you that will minimize the damage.
Lava Breath : This is the breath of the planet. You smash your staff in the ground making holds every where near your opponent in a range of 10 m², then you shout "Lava Breath" and lava comes out of every holds and jumping from holds to holds creating some kind of prison around your opponent because the lava dry and goes hard as rock. Then you jump high in the sky and dig a hold in the ground. In the ground you stay there for 1 turn charging lava around you, during that time your opponent can do almost nothing the prison is so tight he can barely move. The next turn you rise under your opponent and hit him with a lava punch right in the stomach, your opponent goes strait in the sky and goes back done in the ground. This is the ultimate fire attack, your opponent can only minimize the damage by using a shield.
This is the upgrade of the Red Staff. It is 1 foot long
when your not using it so that you may transport it easily, when you want
to use it it become 7 foot long and it is light weight.
Bubble Trap : You split your staff in 2 then get one staff in each hands, then you cross your arms, open them rapidly and shout "Bubble Trap". 10 bubbles goes strait to your opponent as soon as one of them touch him he get in the bubble and the 10 others surround the bubble. Your opponent is trap in the bubble for 6 turns and get a high damage at each turn. The only way out of a bubble is by using a technique that can cut or drill trough the bubble, but as soon as the bubble is cut one of the 10 others trap you in again.
Thunder Strike : You raise your staff to the sky and shout "Thunder charge". You can't get hurt until your next turn when you lunch the lightning (if your opponent shoot an attack at you the damage is added to the damage of the lightning) the lightning will hit your opponent but won't do a big damage. Then you shout "Thunder Strike" and lightning come out of the sky hitting your opponent from every where and doing a big damage. The only way to minimize the damage is by doing a shield.
Tornado Strike : This is the ultimate sky attack. You swing your staff over your head and shout "Tornado Strike", a huge tornado will appeared around you, then you point out your opponent (s) and the tornado goes strait to him or them. When the tornado grab him or them it will take him or them away for 3 turns hurting them with lightning all the way. It does a huge damage and there is no way to get out of it.
This is the upgrade of the Blue Staff. It is 1 foot long when your not using it so that you may transport it easily, when you want to use it it become 7 foot long and it is light weight.
Metal Cables : You split your staff in 2 and put each of the pieces on your arms. Then you shout "Cables go" and a cable came out of the 2 pieces of the staff and grab your opponent. At each turn you drain is energy as long as the cable is attached to him. The cable can last for the owl match and can also be use the get near your opponent by pulling the cables back at you. If you want to do other moves with the staff you must split it in 2 then split one of the part in 2 again then attach the 2 little part to your arms, so now you can use the ½ of the staff to do other moves but the damage will be less then with the owl staff.
Boomerang : You take your staff and take it over your head (like the pose when your doing a Destructo Disk) then you shoot it at your opponent (s). The staff will curve and become a boomerang and horns will grow all over it. The boomerang will hit all your opponents and poison them for the owl match. Then the boomerang will become your good old staff again and you will grab it. It does a big damage and the poison is very effective.
Nuclear Blast : You use your staff and shoot it near your opponent, the staff will create a nuclear shield around him you can't hurt him, he can't also but he even can't get out of it. Then the staff takes 3 turns to charge and when it is ready it does a nuclear blast that is contain in the shield. It does a huge and very dangerous damage. Find your way out of it.
This is the upgrade of the Iron Staff. It is 1 foot long when your not using it so that you may transport it easily, when you want to use it it become 8 foot long and it is light weight.
This is the upgrade of the Silver Staff. It is 1 foot long when your not using it so that you may transport it easily, when you want to use it it become 9 foot long and it is light weight.
Little device that allows you to :
Communicate with others
Search into computers
Connect to computers
Merge with beasts
To merge with a beast, you must first say "Merger sequence engage" and then you will merge with the beast, which is going to give you an awesome boost.
You had all it's Stats to yours and multiply that by 2.
A highly technological ship, it can hold up to 500 people, each having there own quarters. The ship travels between planets within 1 hour and between solar systems within 1 day.
|Ship's Max Crew:||500|
|PAS-37Q System Search Sensor (Phased Array)|
|HSS-114D Hyper Spectral|
|AIS-117M Advanced Imaging Sensor (Synthetic Aperture/Moving Target Indicator)|
|AIS-117IAdvanced Imaging Sensor (Inverse Synthetic Aperture)|
|ES/A-9R Electronic Support and Attack Measure Suite|
|40 ELS missile tubes|
|12 PDL 50Mw turrets|
|12 AP cannons|
|36 RF-42 Centaur tactical fighters|
|76 RA-26 Shrike strike fighters|
|12 AF/A-29 Phoenix atmospheric attack craft|
|16 ES-115 Oracle heavy sensor/attack drones|
|8 ES-14 Janus light sensor/attack drones|
|6 Radiating Counter Measure generators|
|1 AI command and control entity|
|OM-5 standard offensive kinetic kill missiles|
|DM-5 standard defensive kinetic kill missiles|
|PM-6 Star Arrow smart anti-ship missiles|
|PM-6L Strategic Star Arrow smart anti-ship missiles (extended range variant)|
|PM-6LII Strategic Star Arrow multiple independent kill vehicle (MIKV) variant|
|SAPM-6III Strike Arrow surface attack variant|
Command deck, which functions as the starship's
nerve center. It is here that information from the sensors is received,
coordinated and analyzed, decisions are made, and ship operations are organized.
In this age of network-centric warfare, the Command deck is capable
of coordinating and directing combat operations on a squadron or even fleet
It isn't designed as a dedicated carrier, more than 100 spacecraft call the hangar decks home. These include an entire wing of tactical and strike fighters, atmospheric landing craft and a wide variety of other small machines designed for almost any mission requirement.
Hydroponics deck serves many purposes, from botany laboratory to source of fresh produce (especially useful during long missions), to recreation area for crew members looking for a green sanctuary in the midst of their metallic environment. You can plant in some new plants. And for the more athletic passengers and crew, hydroponics also serves as a makeshift basketball court.
During optimal staffing times, passengers
take their meals in one of two officers' mess decks, which serve nutritious
fare at all hours to hungry personnel. The decks' auto chefs can be programmed
to cater to the culinary preferences of nearly every known species and
culture, so the crew need never want for variety. The mess deck can also
serve as a reception area for dignitaries and a lecture or concert venue
for one of the ship's many cultural, literary and recreational events.
Of course, as with all mess decks since time immemorial, the officers'
mess is sometimes called upon to function as a medical facility during
battles or other emergency situations.
Officers on the Andromeda are each assigned
private living quarters which serve as both home and office during the
long months away from home port.
The medical deck functions as clinic and hospital
to over 500 crew members from dozens of species. Its medical androids are
specially trained to treat everything from minor scrapes to life-threatening
injuries or infections. And, to better facilitate treatment and research,
the extensive medical database contains detailed anatomical information
on every known sentient species in the Solar Systems. It takes 3 days to
As one might expect from a starship intended to
function autonomously for weeks or even months at a time, the ship has
several well-equipped machine shops located throughout the ship. These
shops feature every conceivable device and technology needed to repair,
assemble or fabricate the parts, tools and equipment needed to keep everything
in top working order. They act as Blacksmith Quarters and Science Labs.
One of the most popular areas on board is the
observation deck, where crew members can contemplate the wonder and mystery
of the universe through a vast, aero film-enclosed viewing area. Situated
close to a main entry airlock, the obs deck (as it's commonly called) is
also used to formally greet arriving dignitaries and other VIPs.
Aside from the talented crew of organic sentients, you may employ a wide variety of robotic helpers to keep the ship running and aid in completing the missions. These robots come in every conceivable shape and size, from nearly microscopic nanobots to gigantic battle bots and a flotilla of unmanned spacecraft.
GMR (General Maintenance and Repair) Nanobots
My GMRs are constantly at work, keeping all of the systems in top condition and repairing damage after accidents or battles. GMRs are especially useful in areas of the ship which are inaccessible or dangerous to fragile organic crew members.
(Nuclear, Biological, Chemical)
These nanobots are built to detect and neutralize any and all varieties of radioactive, biological and chemical attacks upon the ship and crew.
Control (IC) Nanobots
When activated in times of emergency, IC nanobots seek out unauthorized boarders and attack their central nervous systems, temporarily immobilizing the intruders until they can be taken into custody or otherwise neutralized by the crew.
NIs are programmed to ward off attacks on ship and crew from hostile nanotechnologies.
Multi-purpose Shipboard Robots
These small, wheeled robots can often be seen whizzing about the corridors, delivering small packages, conducting repair, maintenance and sanitation duties and performing a wide variety of other tasks.
These metallic androids, approximately the size and shape of a human being, perform a wide variety of tasks onboard Andromeda, from working in hostile environments to advising and helping organic crew members in the performance of their duties.
Recording Units ("Cambots")
You can use these antigravity propelled, ball-shaped, semi-sentient video, audio and olfactory recording devices to record matters of importance, both onboard the ship and on missions.
Nicknamed "Tweedle-Dee" and "Tweedle-Dum" by the crew, the twin ground defense bots are equipped with a formidable array of offensive and defensive weaponry, and are used only in the event of full-scale hostilities.
No well-dressed starship would be caught in public without your drones, and this ship is no exception. In fact, it carries over 20 varieties of unmanned vehicles, which can either be remotely piloted by the ship computer, the crew, or given semi-sentient autonomous flight capability.
Drone variants include exterior maintenance and repair platforms, active and passive sensor drones (short, medium, and long range versions), atmospheric surveillance and exploration craft and numerous drone/missile combinations.
Gives you wall-crawling abilities, shooting strands of itself "webbing," and a limited version of a sixth sense. The symbiote can also change appearance to appear as any other garment. It can also hide you, lets you become invisible.
It can stretch tend roils away from your body to either hit or grab an enemy and pull him close or push him/her away. Sharp, hard nail-like projectiles can be fired from your hands or body to stab your enemies. Sharp knifes, axes or other sharp object can be form in place of your hands to do destructive damage to people or material objects, most often bladed weapons. It gives you wall-crawling abilities. The symbiote can also change appearance to appear as any other garment.
You can create out some new Symbiotes.
A sort of computerized Swiss Army knife. It can be changed into whatever mechanical object or tool you need to use.
It is a special kind of Gundam, more like a Battle Suit that had 1 500 to all your Stats, but HP.
It as a long sword that can cut trough most things.
It can turn into a Dragon to travel long distances.
In it's Dragon Mode it can travel in space, it takes ½ day between planets and 1 day between Solar Systems.
It must be recharged from time to time.
You can only use Physical and Magical Attacks with the Escaflowne, so no Blast or Wave Attacks.
Scroll of Travel Portal
A Scroll of Travel Portal opens a magical blue gateway from the wilderness to the place of your choice. The Travel Portal remains active until your character enters it from place of your choice and returns to the place where it was originally cast.
Anyone can enter your portal and travel trough it.
Here is a Travel Portal
Tome of Travel Portal
Designed to hold volumes of similar spells, each tome can store up to 20 scrolls of the same type. Cast one of the scrolls stored within it. You can cast 20 Travel Portal, but 1 at the time.
Here is a Travel Portal
Wells refill your HP , BP , PW , MP ½ way. Wells will also cure Poison. Wells have to recharge it takes 2 days to fully recharge it. It must be placed in a House, Andromeda or a Space Station.
This "round killing-thing" has a razor-sharp edge, slicing
trough everything from flesh to stone. In skilled hands, the Chakram can
return to its user after ricocheting if nearby targets, rocks, barrels,
support beams, trees, archways ... well, you get the idea.